P-GUIDE Documentation

PUI-Based Graphical User Interface Designer

P-GUIDE comes up in three OpenGL windows.  The first window is the Main window in which the user arranges the widgets of his graphical user interface.  The second window is the Widget window which contains one button for each PUI widget class.  The third window is the Status window which allows the user to see and control various widget and window parameters in the main window.
The basic concept of P-GUIDE is that the user will click on a button in the Widget window and then click in the Main window to create a widget for his GUI.  He will then use the Status window to modify the settings of that widget.  The Main window reflects the changes he makes in real time.  When the user has created as many widgets as he likes, he clicks on the "Write Window Code" button in the Status window and P-GUIDE will write a file of C++ code which implements the GUI using OpenGL, GLUT, and PUI.
P-GUIDE is offered to the PLIB community under a GNU Public License (GPL).  Users are free to modify the source code as they see fit but must offer their changes back to the community.

GUI Window Control

The user may size, position, color, and name his window by using the input box widgets at the top of the Status window.  All the changes except the window position are reflected immediately in the Main window.
The user may also change the size of his window by clicking on an edge of the window and dragging on it.  Any widgets which the user has already defined and placed in the window will remain stationary while the window is being resized; this means that if the user drags the left-hand edge of the window to change its width, the x-coordinates of the widgets will change.  (The user is cautioned against moving his mouse off one side of the window, dragging it around the outside of the window, and clicking on the opposite side of the window from the outside.  Due to a limitation in the windowing system this will reposition the widgets in the window incorrectly.)

Placing Widgets

To place a widget in the GUI, the user clicks on that widget's button in the Widget window and then clicks in the Main window.  The new widget will be placed in the Main window with its lower left-hand corner at the mouse position.  The widget will have an initial size of 90 pixels wide by 20 pixels high.
If the user wants to place more than one widget of the same type in his GUI, he can press the Control key when he clicks on that widget's button in the Widget window.  He will then click in the Main window once for each widget of the given type that he wants to create.  Pressing the Escape key or clicking on another widget's button in the Widget window will deactivate the button.
A widget which has just been placed or has just been clicked on by the mouse is called the Active widget.  It is surrounded by a black line.

Widget Settings

The user can control the following settings of his widget from controls in the Status window: The user may also modify the size and position of his widgets directly in the Main window.  To change the size, he clicks inside the widget within five pixels of the edge and then drags the mouse to extend the widget.  To change the position he clicks inside the widget away from the edges and drags the mouse.
The user may also move the Active widget one pixel at a time by pressing the four arrow keys.  Holding the Control key while pressing the arrow keys will move the Active widget ten pixels at a time.

Widget Visibility

There are obviously times when the user will want to draw more than one widget in the same place in the GUI and only show them one at a time.  To allow this capability the Status window has a button box which controls whether the widget in the Main window is visible or not.  To hide a widget the user simply clicks on the "Visible" button box.  If he then clicks on the "Visible" button box again the Active widget will reappear.  If the user selects another Active widget, there is no simple and direct way to make the single hidden widget reappear in the main window.
To allow the user to make widgets reappear, the Status window has a one-shot button labelled "Reveal All Widgets".  This makes all the widgets in the Main window visible again.  The user can then select the widgets he wishes to hide again and make them invisible.
When the program writes the C++ code to create the GUI, the widgets which are not visible in the Main window are hidden by default.

Widget Layers

Many times the order in which widgets are drawn is of vital importance.  For example, the user may want to fill a window with a frame widget to provide a pleasing background for the actual widgets of the GUI.  In order to allow this the program assigns each widget in the Main window a layer number.  These layer numbers start at zero and increase.  When the Main window is being drawn, the widgets in lower-numbered layers are drawn first and the widgets with larger layer numbers are drawn after (and therefore on top of) them.  When the C++ code to create the GUI is being written, the widgets in the lower-numbered layers are created first.

Program Controls

Basic program control is provided by the three buttons at the bottom of the Status window.  Clicking on the "Write Window Code" button will cause a file selector widget to pop up for the user to enter a file name into which the code is to be written.  An entire file is written which contains the necessary include, window data, a default font definition, widget variable definitions, GLUT window callbacks, widget callbacks for each widget, and a complete main program that creates and manages the GLUT window, initializes PUI, creates the widgets, and calls the GLUT main loop.  (At the moment the widget definition calls are somewhat lacking and the user will need to modify them before he can compile the code.)
If the user clicks on the "Clear" button, all the widgets in the Main window will be erased.  If the user has changed the window at all since the last time he wrote code or cleared the Main window, the program will pop up a box asking if he is sure.
If the user clicks on the "Quit" button, the program will stop.  Again, if there have been changes since the last code writing or clearing, the program will ask if he is sure.